4:33創意實驗室
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遊戲
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最新的4:33創意實驗室新聞
9月17日
手遊發行商4:33 Creative Lab宣布在移動設備上發行《Blade: Sword of Elysion》。這款由ActionSquare開發的免費砍殺RPG之前在韓國發布,挑戰玩家通過完成基於關卡的地下城將世界從黑暗中解放出來。《刀鋒之劍:Elysion》現已登陸iOS平台,今年晚些時候將登陸Android平台,玩家可以從三個英雄中選擇:戰士、法師或刺客。一旦玩家創建了自己的角色,他們就可以使用虛擬操縱杆進行移動,並使用按鈕進行主要攻擊和次要技能來完成地下城。雖然玩家可以快速點擊主攻擊按鈕來攻擊敵人,但他們也可以點擊並按住這個按鈕來觸發自動攻擊組合。當玩家完成地下城時,他們的英雄將獲得經驗值並升級。隨著英雄的升級,玩家可以獲得SP,這可以用來升級英雄的技能。玩家還可以在遊戲過程中收集新裝備。當玩家收集較少道具時,這些道具可以出售或用作融合材料來升級他們想要保留的道具。在玩家正常完成每個地下城後,他們可以在更高的難度下重玩關卡,或者在自動戰鬥的清除難度下重玩。 Gamers can also spend premium currency to instantly clear a dungeon and receive additional rewards. Both auto combat and auto clear allow players to earn the rewards (including experience points) from a level without actually playing it, but the latter takes less time. In addition to single-player dungeons, gamers can compete against other players in multiplayer matches or arenas, or take their hero into infinity dungeons containing wave-based battles. In a recent interview, Won Cho, executive vice president of global publishing at 4:33 Creative Lab, told SocialTimes more about Blade: Sword of Elysion. SocialTimes: How does Blade: Sword of Elysion differ from other mobile hack-n-slash RPGs? Won Cho: Blade: Sword of Elysion was made with a prime focus on action and to bring a complete RPG experience on mobile. One key differentiation factor is a real-time one-on-one PvP, and a colosseum-style PvP Arena where multiple players can combat against each other. ST: When creating a mobile game for a ‘hardcore’ audience, how did you overcome or address the stereotype that mobile games are inferior to traditional console titles? WC: We used the Unreal Engine to bring a console-like experience into the mobile scope. Not only that, Blade offers many different modes from single player, multiplayer and even a town hub to enhance community experience that most hardcore players are used to getting from console or PC. ST: What sorts of changes or updates have been made to the game for its Western release? WC: The core mechanic of the game is a very familiar style like most western hack-n-slash games out there. However, for the changes that needed to be made, we worked closely with our western UI/UX experts, localization companies and creative writers to cater to the Western audience. ST: How will players be able to spend money in Blade: Sword of Elysion? WC: The game is free-to-play, but users are given the option of purchasing in-game hard currency and special bundle packages. Both soft and hard currency can be used to purchase items ranging from weapons, armor, accessories and costumes. ST: What sorts of updates can players expect in the game after launch? WC: We will be providing regular content updates with new modes and features to constantly engage existing and new players. Our ultimate goal is to bring a console and online RPG experience to mobile device. ST: Are there plans to release the game on additional platforms, after the game comes to Android? WC: Not as of current, but if there is a demand, we’ll be ready to supply regardless of the platform. ST: Is there anything else you’d like to add? WC: We are very excited about the U.S. release of Blade: Sword of Elysion. We hope that the success reaped in the East can translate across to the West, and RPG fans will be able to enjoy an action packed RPG on their mobile devices.
4:33創意實驗室常見問題
4:33創意實驗室是什麼時候成立的?
4:33創意實驗室成立於2009年。
4:33創意實驗室的總部在哪裏?
4時33分創意實驗室總部位於首爾江南區三星路104街22號。
4:33創意實驗室的最新一輪融資是多少?
4:33 Creative Lab的最新一輪融資是Corporate Minority。
4:33創意實驗室籌集了多少錢?
4:33 Creative Lab共融資1.1779億美元。
4:33創意實驗室的投資人是誰?
4:33 Creative Lab的投資方包括騰訊控股、LINE Corporation、LB Investment和Korea Investment Partners。
4:33創意實驗室的競爭對手是誰?
4:33 Creative Lab的競爭對手包括Rovio Entertainment和另外兩家公司。
將4:33創意實驗室與競爭對手進行比較
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